Sprite Sprint
A downloadable game
Game description:
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Title: "Sprite Sprint"
Platform: MSX 1
Authors: Rodrigo Gonzales (rodrivas78) / Flavio Martins Prado (praduca)
Game Instructions:
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This is a car race game where time is at stake. In other words, the best
score goes to whoever completes the course in the shortest time!
Control the acceleration and avoid leaving the track (or even touching
the edges!) as this will cause your car to run aground and thus,
lose speed. If this happens, don't despair! Just keep accelerating (in
the opposite direction of grass) until the car is free of mud!
Controls:
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Keyboard:
- ARROWS (LEFT and RIGHT): steering wheel
- SPACEBAR (ACCELERATOR): gas pedal
Links:
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Source code:
https://github.com/rodrivas78/MSX/tree/master/BASIC_10_Liners/Sprite_Sprint
Play it online here:
https://webmsx.org/?DISK=https://github.com/rodrivas78/MSX/raw/master/BASIC_10_L...
or here:
https://msxpen.com/codes/-Mz1BbBgYtPwsQP6QVit
P.s.: This game was made with only 10 lines of code and competed in the "BASIC 10 Liner Contest 2022" .
Language: "X-BASIC" aka "MSX-BASIC KUN"
Category: EXTREM-256
Files:
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SPSPRINT.BAS: BASIC file
SPSPRINT.txt: Code in text format
Sprite_Sprint.png: Screenshot
Sprite_Sprint.dsk: Disk image for emulator
readme.txt: Description
Commented_Code.txt: Commented and formatted code
Code overview:
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- Lines 0-2 are initialization.
- Lines 3-5 are game loop.
- 6-7 is the game reset subroutine.
- 8 is collision handling (also used as audio reset).
- and line 9 is the cassete loading simulation - it turns the game
data initialization into an "intro".
If you want more info, see the file with commented code!
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Rodrigo Gonzales
e-mail.: rrivas2009@gmail.com / twitter: @rodrivas78
Flavio Martins Prado
e-mail: flavio.mprado@gmail.com
Download
Click download now to get access to the following files:
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